Elysian Shadows
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Updates

Falco and Patrick on DreamPod Podcast with Dreamcast Junkyard

Our long-awaited guest appearance on The Dreamcast Junkyard’s DreamPod podcast is now live! Patryk Kowalik and Falco Girgis talk in detail about Dreamcast (being better than Playstation 2), their PC and console influences, how they first met, the birth of the dynamic lighting engine, bumpmapping pixel art, accidentally developing a 3D engine, Falco’s obsession with porting ES to different hardware, the new ElysianVMU emulator, Kickstarter life, team drama, coping with hate mail!

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Kickstarter Update #17: Team Drama, Combat Engine, 4 Player Local Multiplayer, Delays

Alrighty, this is going to be a gigantic update. Yes, we have been horrible at updating Kickstarter, and yes, the game will be delayed, but the silence was not due to stagnation. We had another pretty fundamental team shake-up that has left the project understaffed, and those of us remaining have been slaving away every day in a state of silent depression, doing our jobs along with the jobs of those who deserted us, hoping to god we could make the December dead-line, but always knowing in the back of our minds that we were attempting the impossible and sacrificing our health to do so… Despite the fact that these last few months have been some of the hardest months of our lives, we have continued to make significant progress on the game and we will continue to do so into 2016. This update was also delayed due to something really, really, really exciting happening for us and the project that we cannot yet disclose, but expect another update as soon as I get the green light. We are literally itching with anticipation.

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Strafing with the L-trigger and attacking.
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Crystal Golem idle animation.

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Adventures in Game Development Chapters 30 and 31 Plus Kickstarter Update

It has been a long, hard week-and-a-half for us. Those of you who have been following our daily streams may have noticed that we dropped off the face of the earth there for awhile. This was due to the fact we couldn’t afford the internet bill for about a week. Before anybody complains or accuses us of blowing all the money on coke and hookers, the opposite is true. We’re being so conservative with the money that we live on the bare minimal required for our survival and development, and if we have to make a few unplanned development purchases here-and-there, sometimes we have to reallocate funds from elsewhere… Anyway, we should be right back to our usual streaming schedule next week.

Since the previous update, Adventures in Game Development Chapters 30 and 31 have both been released, giving you around an hour of video content to watch if you’re into seeing the behind-the-scenes debauchery and life here at our studio:

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