Search found 312 matches
- Sat Aug 07, 2010 12:46 pm
- Forum: Programming Discussion
- Topic: Loading tiles from a file
- Replies: 24
- Views: 3695
Re: Loading tiles from a file
Well for one, why are you calling draw_tile in your load function? Your load function should read the character at the specific point in the file, then set map[y][x] to that, not draw it. Also you have map[0][0] then map[1][1], then map[2][2] etc. Im not sure if your trying to do that, but that ends...
- Mon Aug 02, 2010 12:46 am
- Forum: General Gaming
- Topic: Starcraft 2 Officially out!!
- Replies: 62
- Views: 13202
Re: Starcraft 2 Officially out!!
Oh my jesus. I just played a good 4 hours with the game. It is AMAZING. For those of you on the fence: I just pushed you off. Onto the greener side. With copies of StarCraft II. Seriously, it is amazing. For those of you interested I can get up to medium with no lag and high with a little. Ultra isn...
- Sun Aug 01, 2010 1:35 pm
- Forum: General Gaming
- Topic: Starcraft 2 Officially out!!
- Replies: 62
- Views: 13202
Re: Starcraft 2 Officially out!!
Went to GameStop, the guy there said that they are only selling copies to people who pre-ordered(silly me, probably should have thought of that). I decided to digital download it. Its 179 Mbs out of 6.99 Gbs. Haha, I have 4 hours left. But, its worth it. Also, I'll go ahead and edit this post with d...
- Sat Jul 31, 2010 10:32 am
- Forum: General Gaming
- Topic: Starcraft 2 Officially out!!
- Replies: 62
- Views: 13202
Re: Starcraft 2 Officially out!!
Ahh! I really want to get it, just not sure if I really want to spend 60 dollars. Also, the only computer I'd be able to play it on is my Macbook Pro... Do any of you know if I'd be able to play on medium settings with the following: MBP 15 Inch Unibody Intel Core 2 Duo 2.53 GHz 4 Gig RAM Nvidia Gef...
- Wed Jul 21, 2010 9:22 am
- Forum: Programming Discussion
- Topic: Better Font library than SDL_ttf
- Replies: 4
- Views: 675
Re: Better Font library than SDL_ttf
Easy solution: stop using SDL. I know it sounds dumb, but I use to love SDL and then when I moved on to SFML and OpenGL I never looked back. Trust me, SFML is a lot better in pretty much every aspect than SDL.
/not trying to start a flame war.
/not trying to start a flame war.
- Sun Jul 18, 2010 3:27 pm
- Forum: General Gaming
- Topic: "Alien Swarm"
- Replies: 16
- Views: 4341
Re: "Alien Swarm"
I was so psyched, but then I saw the platform requirements. Not for Mac... It looks great though, if I just get off my lazy ass and make a bootcamp partition.
- Sun Jul 11, 2010 11:40 pm
- Forum: Programming Discussion
- Topic: managing bullets
- Replies: 11
- Views: 783
Re: managing bullets
Haha eatcomics, thats what I thought he was talking about. When I first saw this I'm like "WTF, uuhmm, aim for heads, dont spray..." isn't that kind of obvious?
- Wed Jul 07, 2010 9:39 pm
- Forum: Programming Discussion
- Topic: which type of collision detection would you recommend?
- Replies: 4
- Views: 1047
Re: which type of collision detection would you recommend?
For circles, I usually use pythagorean theorem to find the distance from the click to the center. If it's less than the radius, its inside. Only for circles though.
- Sun Jun 27, 2010 9:25 pm
- Forum: Game Development
- Topic: My First Paid App is Live on the App Store!!!
- Replies: 7
- Views: 1337
Re: My First Paid App is Live on the App Store!!!
Yeah, I know I think someone hacked my website because I can't get in. I have the file to upload, but it's not going up...BTW, your website is down.
- Sun Jun 27, 2010 9:14 am
- Forum: Game Development
- Topic: My First Paid App is Live on the App Store!!!
- Replies: 7
- Views: 1337
My First Paid App is Live on the App Store!!!
I made a port of the old TI83 calculator game, Block Dude. It has some new features including themes. Please buy it guys, it's only 99 cents. I usually fail at finishing every project I start, so thats why I'm so proud of it. You can find it by searching for "Block Dude", or "Billy Co...
- Thu Jun 24, 2010 5:59 pm
- Forum: Programming Discussion
- Topic: Develop on Jailbroken iPhone iOS 4 without Developer Account
- Replies: 17
- Views: 2411
Re: Develop on Jailbroken iPhone iOS 4 without Developer Account
Ehh, I was too lazy to set one up let alone know what one was... But now, I have VMWare Fusion for free because my dad works there. =D !
- Wed Jun 23, 2010 11:55 pm
- Forum: Programming Discussion
- Topic: Develop on Jailbroken iPhone iOS 4 without Developer Account
- Replies: 17
- Views: 2411
Re: Develop on Jailbroken iPhone iOS 4 without Developer Account
Okay, after like 3 months of searching through obscure forums and stuff, looking desperately for a solution, i found it. The only way you can develop iPhone Apps on windows is to BUY A FUCKING MAC, PAY THE 99 DOLLARS AND DEV AWAY WITHOUT ANY WORRIES. Sorry, just had to say it. I was totally in your ...
- Sun Jun 20, 2010 9:41 am
- Forum: Game Development
- Topic: What Is Your Screen Resolution?
- Replies: 12
- Views: 1797
Re: What Is Your Screen Resolution?
1440 * 900 Laptop
1024 * 768 Old unused desktop.
1024 * 768 Old unused desktop.
- Wed Jun 16, 2010 9:12 pm
- Forum: Programming Discussion
- Topic: Collision Issues
- Replies: 12
- Views: 927
Re: Collision Issues
I took the final exam for Geometry today. I can pretty honestly say that to take what you learn in Geometry and apply it is pretty hard, I don't think I learned anything this year that could really help me with programming.Hopefully next year Geometry class will help me with this stuff.
- Sat Jun 12, 2010 4:14 pm
- Forum: Programming Discussion
- Topic: UGGGGH OpenGLES Viewport/Rotating Viewport Help?
- Replies: 10
- Views: 931
Re: UGGGGH OpenGLES Viewport/Rotating Viewport Help?
Yeah, I sure as hell have no idea what I'm doing hahaha. But that makes sense, thanks!