Search found 2467 matches
- Sat Oct 20, 2012 2:33 pm
- Forum: Game Development
- Topic: UE on Steam Greenlight, help us out!!1!
- Replies: 4
- Views: 2212
Re: UE on Steam Greenlight, help us out!!1!
Heh, I've been a steam greenlight upvoting spree. So you sir are in great luck. Not that luck really has anything to do with it, as I like your project and wouldn't miss a chance to help you out! Awesome! thanks. I'm enjoying all the comments on the bottom of the page. Everyone is hating pretty har...
- Thu Oct 18, 2012 2:40 pm
- Forum: Game Development
- Topic: UE on Steam Greenlight, help us out!!1!
- Replies: 4
- Views: 2212
Re: UE on Steam Greenlight, help us out!!1!
Heh, I've been a steam greenlight upvoting spree. So you sir are in great luck. Not that luck really has anything to do with it, as I like your project and wouldn't miss a chance to help you out!
- Mon Oct 15, 2012 12:28 pm
- Forum: General Gaming
- Topic: Realistic Hacking Wargames
- Replies: 5
- Views: 7624
Re: Realistic Hacking Wargames
I shall be looking into this.MarauderIIC wrote:Try working your way through WebGoat https://www.owasp.org/index.php/Categor ... at_Project You actually get to do SQL injection and modify GET/POST requests, bypass javascript client-side input verification etc.
- Mon Oct 15, 2012 12:27 pm
- Forum: Programming Discussion
- Topic: Problem with OpenGL accumulation buffer
- Replies: 3
- Views: 4055
Re: Problem with OpenGL accumulation buffer
It seems to me that those trees give you all sorts of trouble xD :lol: Project's pretty dead.. but I fixed the main problem being rendering the transparent part of the trees with techniques like manual Z sorting, but this problem is just another bug due to the limitations of either the API or my kn...
- Fri Oct 12, 2012 4:18 pm
- Forum: Game Development
- Topic: Configure/Install KallistiOS doubt
- Replies: 5
- Views: 2881
Re: Configure/Install KallistiOS doubt
Is this thread any help?
- Fri Oct 12, 2012 10:36 am
- Forum: Programming Discussion
- Topic: Great AI in games
- Replies: 4
- Views: 2888
Re: Great AI in games
I have to say I like the Skyrim AI, how they go about their own lives and do jobs like farming and woodcutting. I think it adds a great atmosphere to the game knowing they don't just stand their and do nothing. Also the battle AI is quite good as they hide and run, then come back to attack. The Fin...
- Fri Oct 12, 2012 8:33 am
- Forum: Programming Discussion
- Topic: Problem with OpenGL accumulation buffer
- Replies: 3
- Views: 4055
Re: Problem with OpenGL accumulation buffer
I have been messing around with basic effects in OpenGL, the effect I have had problems with is motion blur via the accumulation buffer. When I render transparent treetops and fog in the scene, then add a motion blurred object (different part of the scene) all the treetops seem to be unaffected by ...
- Thu Oct 11, 2012 5:08 pm
- Forum: Game Development
- Topic: Axolotl Pop NOW FREE
- Replies: 4
- Views: 3036
Re: Axolotl Pop NOW FREE
Zeid... Have I ever mentioned how much I love your games? They are always so simple, yet addictive. The graphics are always appealing, and you always have great logs of your progress through development. :D
- Thu Oct 11, 2012 5:02 pm
- Forum: Game Development
- Topic: 2D RPG Engine Development
- Replies: 4
- Views: 3002
Re: 2D RPG Engine Development
I have to say,that space invaders game looks exactly like the one I did while I was learning OpenGL :D Brings back good memories.
- Thu Oct 11, 2012 5:00 pm
- Forum: Game Development
- Topic: 2D RPG Engine
- Replies: 153
- Views: 104371
Re: Simple 2D RPG Engine
Can hardly believe it's been a year since this thread was started, i must regrettably announce that i'm taking a break, i don't know how long it will be i'm sorry but i have a lot of shit to do and i just get home everyday and i'm just to depressed to get anything done, don't worry i'm not going to...
- Thu Oct 11, 2012 1:57 pm
- Forum: Game Development
- Topic: Stack of game states
- Replies: 6
- Views: 2808
Re: Stack of game states
Thanks for that nokurn, I'm going to have to check that out.Nokurn wrote:I wrote a post about this very recently that you might want to take a look at.
viewtopic.php?f=13&t=7860&p=82907#p82801
It's a bit more detailed than your design, but you might find it useful.
- Tue Oct 09, 2012 4:54 pm
- Forum: General/Off-Topic
- Topic: [Help Requested] Strange advertisements
- Replies: 3
- Views: 2990
Re: [Help Requested] Strange advertisements
I would check your browser plugins and remove any you aren't sure of and do a malware scan/removal. Just to be on the safe side. Even if it is just coincidence these things don't hurt to do.
- Wed Oct 03, 2012 4:14 pm
- Forum: General Gaming
- Topic: Realistic Hacking Wargames
- Replies: 5
- Views: 7624
Re: Realistic Hacking Wargames
I used to spend some time on hackthissite back in the days when I was just getting into networking and webdev. Good times. But definitely not one of the things I really enjoy. Although it did make me realize how nifty javascript is.
- Thu Jul 26, 2012 11:33 am
- Forum: Game Development
- Topic: Nam: A C++ Asset Management Library
- Replies: 5
- Views: 2716
Re: Nam: A C++ Asset Management Library
I will definitely have to give this a go next time I start an OpenGL project. Thanks for sharing.
- Sat Jul 21, 2012 6:19 pm
- Forum: Game Development
- Topic: GEISHA NOVIA - Ever wanted to be a merman geisha?
- Replies: 30
- Views: 12823
Re: GEISHA NOVIA - Ever wanted to be a merman geisha?
It is rather large, but not quite unending level with obstacles large...Skomakar'n wrote:Hahaha. Sounds like a big pool.eatcomics wrote:That mermaid character is extremely fun to watch. He looks like my brother swimming in our pool...