Search found 639 matches

by N64vSNES
Fri Sep 02, 2011 2:43 pm
Forum: Game Development
Topic: TV Man - 2D sidescrolling platformer development
Replies: 14
Views: 6556

Re: TV Man - 2D sidescrolling platformer development

Looks like some good progress ;)

The art especially like! :)
by N64vSNES
Thu Sep 01, 2011 9:30 am
Forum: General/Off-Topic
Topic: HAPPY BIRTHDAY, DANDYMCGEE!
Replies: 9
Views: 2243

Re: HAPPY BIRTHDAY, DANDYMCGEE!

Damn Gyro got here first :lol:

Happy birthday dandymcgee!
by N64vSNES
Thu Sep 01, 2011 5:22 am
Forum: Programming Discussion
Topic: OpenGL Textures are not rendering
Replies: 11
Views: 1394

Re: OpenGL Textures are not rendering

Teser0ck wrote:SOLVED !!!
After making the function Load and putting function BindTexture after PrepareScene when rendering it finally works !
Thanky you all for help :bow:
Glad you've solved it :)
by N64vSNES
Wed Aug 31, 2011 10:39 am
Forum: Programming Discussion
Topic: OpenGL Textures are not rendering
Replies: 11
Views: 1394

Re: OpenGL Textures are not rendering

You you completely and totally sure your textures are getting loaded correctly?
by N64vSNES
Wed Aug 31, 2011 8:29 am
Forum: Programming Discussion
Topic: OpenGL with vertex arrays
Replies: 12
Views: 1601

Re: OpenGL with vertex arrays

I decided to edit this topic since I didn't want to spam the forum with tedious questions like this. So I finally took qpHalcy0n's advice...Or reality slap and actually implemented a vertex array for Crafter. (Yes I was stupid enough to render the entire map with the immediate pipeline) Now it works...
by N64vSNES
Wed Aug 31, 2011 8:12 am
Forum: Programming Discussion
Topic: OpenGL Textures are not rendering
Replies: 11
Views: 1394

Re: OpenGL Textures are not rendering

Teser0ck wrote:Thanks for the tip, unfortunately this didn't solved the problem :|
Well I don't see anything else wrong with the code you've provided.

Try posting your image loading code and your initialization code.
Perhaps there is something wrong there.
by N64vSNES
Wed Aug 31, 2011 2:23 am
Forum: Programming Discussion
Topic: OpenGL Textures are not rendering
Replies: 11
Views: 1394

Re: OpenGL Textures are not rendering

Just glanced through your code but I quickly noticed this: void Sprite::Draw( int Part ) { AssetManager::GetRSInstance()->BindTexture( M_Tex ); CBox = new Rect( Part * M_SoC->x, M_SoC->y, Part * M_SoC->x + M_SoC->x, M_SoC->y ); AssetManager::GetRSInstance()->PrepareScene(); AssetManager::GetRSInstan...
by N64vSNES
Mon Aug 29, 2011 3:36 pm
Forum: Game Development
Topic: Minecraft remake- Crafter
Replies: 129
Views: 36970

Re: Minecraft remake- Crafter

Tom_leonardsson wrote:
N64vSNES wrote:RUUUUUUUUN!!!!!!!!!!!1111111oneoneone

Image
ლ(ಠ益ಠლ) y u steal texure? im so mad i'll flip a table (╯°□°)╯︵ ┻━┻
Umm....Okay. O_O
by N64vSNES
Mon Aug 29, 2011 12:24 pm
Forum: Game Development
Topic: Minecraft remake- Crafter
Replies: 129
Views: 36970

Re: Minecraft remake- Crafter

RUUUUUUUUN!!!!!!!!!!!1111111oneoneone

Image
by N64vSNES
Sat Aug 27, 2011 12:25 pm
Forum: Game Development
Topic: Minecraft remake- Crafter
Replies: 129
Views: 36970

Re: Minecraft remake- Crafter

You do realize that all of the cool kids are following me, right? ;) Omg I just had the best idea! If I follow you then I'll be a cool kid! :lol: I think you misunderstood. He said all of the cool kids are following him, not that everyone following him was a cool kid. ....Umm yes. I was trying to i...
by N64vSNES
Fri Aug 26, 2011 7:00 pm
Forum: Programming Discussion
Topic: OpenGL with vertex arrays
Replies: 12
Views: 1601

Re: OpenGL texture question

...or you could just split up the geometry. You know that the vertex transformation pipeline is extremely optimized and that you should have no problem pushing dozens of thousands and thousands and thousands of polys through it. Vertex transformation pipeline, optimized. I was about to say the same...
by N64vSNES
Fri Aug 26, 2011 3:20 pm
Forum: Game Development
Topic: Minecraft remake- Crafter
Replies: 129
Views: 36970

Re: Minecraft remake- Crafter

Thats what i was referring to, okie i am now stalking you on twitter :D. Hooray two followers already! :lol: well, now you have three :P :lol: Followed as well! ^^ As a token of my gratitude. I present a creeper: http://i54.tinypic.com/oqx210.png I kinda haven't finished textures but uh....LOOK A B...
by N64vSNES
Fri Aug 26, 2011 1:05 pm
Forum: Programming Discussion
Topic: OpenGL with vertex arrays
Replies: 12
Views: 1601

Re: OpenGL texture question

This can not be done as you describe within the fixed function. Sorry. The texture or the geometry must be split or you must write the functionality into a shader program. Well this is going to cause problems :lol: Thanks for the help though. I'm guessing you're just trying to optimize some shit? ....
by N64vSNES
Fri Aug 26, 2011 8:41 am
Forum: Game Development
Topic: Minecraft remake- Crafter
Replies: 129
Views: 36970

Re: Minecraft remake- Crafter

Kyosaur wrote:Thats what i was referring to, okie i am now stalking you on twitter :D.
Hooray two followers already! :lol:
by N64vSNES
Fri Aug 26, 2011 7:26 am
Forum: Game Development
Topic: Minecraft remake- Crafter
Replies: 129
Views: 36970

Re: Minecraft remake- Crafter

Do you have a twitter n64? The game is looking epic, cant wait for more updates :D. Ironically I opened one yesterday to follow trufun's project. I guess I could start using it for keeping updates on Crafter. :) Thats funny, i started using mine again for the same exact reason xD. Im addicted now (...