Search found 101 matches

by like80ninjas
Mon Apr 25, 2011 2:15 pm
Forum: Programming Discussion
Topic: OBJ Loader
Replies: 11
Views: 1532

Re: OBJ Loader

Sorry, it's c++ and opengl.
by like80ninjas
Sun Apr 24, 2011 6:27 pm
Forum: Programming Discussion
Topic: OBJ Loader
Replies: 11
Views: 1532

OBJ Loader

Okay, I'm looking for someone to help me write a simple obj loader in c++. I have been scouring the interwebs searching for something, but I have either had errors compiling or the ones I did get to work correctly just had too many features I didn't need. ( For example GLM had a bunch of error handl...
by like80ninjas
Sat Apr 23, 2011 10:42 pm
Forum: Programming Discussion
Topic: Thoughts on the best model format?
Replies: 2
Views: 573

Thoughts on the best model format?

Hey, I'm getting further in OpenGL, and I want to write my own code for loading models. I think i'm to the point where I can do this, however, I can't decide on the model format I want to use for the engine. My artist uses Maya, and we want the game to support skeletal animation, the mesh itself, an...
by like80ninjas
Mon Apr 11, 2011 2:18 pm
Forum: Programming Discussion
Topic: [SOLVED]Setting up OpenGl's projection mode units?
Replies: 12
Views: 1469

Re: Setting up OpenGl's projection mode units to equal pixels?

Thanks, Falco! I think I'm starting to get the hang of these units, I've just been working with them doing different little "I wonder what what happens if I..." programs. I think in the end the way OpenGL uses these units is awesome because it's so flexible. I'm going to change this topic ...
by like80ninjas
Sun Apr 10, 2011 11:29 pm
Forum: Programming Discussion
Topic: [SOLVED]Setting up OpenGl's projection mode units?
Replies: 12
Views: 1469

Re: Setting up OpenGl's projection mode units to equal pixels?

Yes, you are right, I don't understand how it works, because I'm in the process of learning how it works. I understand what you are saying, but I think my original question failed to actually explain the issue I was having. Consider what I said before invalid, and now consider that my issue is that ...
by like80ninjas
Sun Apr 10, 2011 9:16 pm
Forum: Programming Discussion
Topic: [SOLVED]Setting up OpenGl's projection mode units?
Replies: 12
Views: 1469

Re: Setting up OpenGl's projection mode units to equal pixels?

No, I don't want to use glOrtho(), to be honest my real issue here is that I don't understand the scale of the units used in GL. For example a lot of tutorials use very small numbers for coordinates and sizing geometry. I think I just need to find a good basis for the scale of the units. Is there an...
by like80ninjas
Sun Apr 10, 2011 4:34 pm
Forum: Programming Discussion
Topic: [SOLVED]Setting up OpenGl's projection mode units?
Replies: 12
Views: 1469

Re: Setting up OpenGl's projection mode units to equal pixels?

Basically what i'm trying to say is that I'm use to working with 2d, such as SDL, so the coordinate system is based on pixels. I'm using OpenGL now, and I don't really understand the units it uses for it's coordinate system. I was wondering if there is a way to convert these units to equal or be clo...
by like80ninjas
Sun Apr 10, 2011 4:08 pm
Forum: Programming Discussion
Topic: [SOLVED]Setting up OpenGl's projection mode units?
Replies: 12
Views: 1469

Re: Setting up OpenGl's projection mode units to equal pixels?

No no, I don't want to use ortho, I want to use perspective, but I was wondering if there is a way to get the "units" used by opengl to be equal to the size of a pixel?
by like80ninjas
Sun Apr 10, 2011 3:55 pm
Forum: Programming Discussion
Topic: [SOLVED]Setting up OpenGl's projection mode units?
Replies: 12
Views: 1469

[SOLVED]Setting up OpenGl's projection mode units?

Is there a way to do this? I read about it in the opengl facts, saying to translate ( 0.375, 0.375, 0 ) but I couldn't get it to work properly.
by like80ninjas
Fri Apr 08, 2011 7:55 pm
Forum: Programming Discussion
Topic: [SOLVED]Opengl small black line on the edge of a texture
Replies: 7
Views: 3108

Re: Opengl small black line on the edge of a texture

QP's suggesting worked flawlessly, thanks! SOLVED
by like80ninjas
Fri Apr 08, 2011 4:08 pm
Forum: Programming Discussion
Topic: [SOLVED]Opengl small black line on the edge of a texture
Replies: 7
Views: 3108

Re: Opengl small black line on the edge of a texture

I don't even have animation in yet, but I am using GL_LINEAR, should I not? SETUP SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 32); SDL_G...
by like80ninjas
Fri Apr 08, 2011 3:47 pm
Forum: Programming Discussion
Topic: [SOLVED]Opengl small black line on the edge of a texture
Replies: 7
Views: 3108

[SOLVED]Opengl small black line on the edge of a texture

When running my game in opengl, I have a texture that's mostly transparent and is mapped to a quad with alpha testing, and when jumping in game, a small black line flashs visibility on the top edge of the texture. Anyone know what the issue could be? The black line is definitely not in the image and...
by like80ninjas
Fri Apr 08, 2011 2:01 pm
Forum: Programming Discussion
Topic: [SOLVED]Opengl Alpha Test
Replies: 11
Views: 1262

Re: Opengl Alpha Test

I didn't do that, but I did create a new project for my game last night, and just added all of my files back into it, and it works... So Idk, solved I guess?
by like80ninjas
Fri Apr 08, 2011 3:52 am
Forum: Programming Discussion
Topic: [SOLVED]Opengl Alpha Test
Replies: 11
Views: 1262

Re: Opengl Alpha Test

I rewrote some of my code to be like yours and it still had the same issue. I'm thinking it might be an issue with my texture? I don't see how that could be though, I literally just saved a .PNG like I always do... Edit* I tried using the texture you supplied and it's the same deal, NOTHING will dis...
by like80ninjas
Fri Apr 08, 2011 1:06 am
Forum: Programming Discussion
Topic: [SOLVED]Opengl Alpha Test
Replies: 11
Views: 1262

Re: Opengl Alpha Test

Of course, I figured that's what you meant, otherwise it would just crash. So I've already tried that. I also haven't set up GL_TEXTURE_ENV_MODE, but I've never used that before and had this working in a previous engine, I must be doing something really simple wrong.