I have a question: Can somebody tell me or give me some sort of example of how to implement shooting feature in 2D platformer?
To be more precise, I want that bullet appears on left/right side of the character( depends on how main character is turned ) and speeds up until he collides with wall tiles.( pretty much something like Falco had in his video about previous projects I think ( Tile Demo or whatever that thing is called ) )
Oh, and I am using C++ and SDL if that matters. ....
