
A good point to note is organisation was a strong point of our group, 2 meetings a week meant tasks kept on track, keeping people participating in meetings was troublesome but luckily the groups dynamics and a blog meant that tasks got allocated and the project kept on track.
Another really strong point that I think everyone can take from was... up until about week 3 the project progressed rather slowly. This was because of a lack of clear direction with the game, basically we left our design document very open to interpretation out of fear of stifling creativity. This was actually really counter-productive and when we realised this and ammended it things started running alot more smoothly. Creativity wasn't really hurt either, as people could bring up suggestions and leads could say how feasible it was to add or not.