The Dev-athon begins!

Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.

Moderator: PC Supremacists

User avatar
eatcomics
ES Beta Backer
ES Beta Backer
Posts: 2528
Joined: Sat Mar 08, 2008 7:52 pm
Location: Illinois

Re: The Dev-athon begins!

Post by eatcomics »

@leon Because its an old banner from the dreamcast days, someone found it on an ancient site... I thought it was awesome

And also update 3.... Oye I got nothing done, ran into problems with my new method.... workin on it, I'll reupdate when i get that done and some stuff working. Not to mention I spent most of the time 1. eating 2. on facebook 3. playing with my dogs and 4. talking to Cndr on IRC....
Image
User avatar
eatcomics
ES Beta Backer
ES Beta Backer
Posts: 2528
Joined: Sat Mar 08, 2008 7:52 pm
Location: Illinois

Re: The Dev-athon begins!

Post by eatcomics »

20 minutes past update :O anyways, I've played hackysack played with my dogs and put up groceries... um yeah update later
Image
User avatar
JaxDragon
Chaos Rift Junior
Chaos Rift Junior
Posts: 395
Joined: Mon Aug 04, 2008 2:03 pm
Current Project: Kanoba Engine
Favorite Gaming Platforms: PS3, PC
Programming Language of Choice: C++
Location: Northeast NC

Re: The Dev-athon begins!

Post by JaxDragon »

eatcomics wrote:@leon Because its an old banner from the dreamcast days, someone found it on an ancient site... I thought it was awesome

And also update 3.... Oye I got nothing done, ran into problems with my new method.... workin on it, I'll reupdate when i get that done and some stuff working. Not to mention I spent most of the time 1. eating 2. on facebook 3. playing with my dogs and 4. talking to Cndr on IRC....
eatcomics wrote:20 minutes past update :O anyways, I've played hackysack played with my dogs and put up groceries... um yeah update later
Dev-a-thon is quickly becoming Dog-a-thon.
User avatar
eatcomics
ES Beta Backer
ES Beta Backer
Posts: 2528
Joined: Sat Mar 08, 2008 7:52 pm
Location: Illinois

Re: The Dev-athon begins!

Post by eatcomics »

lool, yeah when my parents leave I'm the only one to bother so you know.... Lol anyways I'm done for the night the dev/dog -a-thon continues tomorrow!
Image
User avatar
WSPSNIPER
Chaos Rift Regular
Chaos Rift Regular
Posts: 145
Joined: Sun Jan 03, 2010 6:19 pm
Current Project: top down shooter
Favorite Gaming Platforms: ps3
Programming Language of Choice: c++

Re: The Dev-athon begins!

Post by WSPSNIPER »

eatcomics wrote:lool, yeah when my parents leave I'm the only one to bother so you know.... Lol anyways I'm done for the night the dev/dog -a-thon continues tomorrow!
weak, i thought this was full time dev... jk man good luck and cant wait to see more
User avatar
TheAustech
Chaos Rift Cool Newbie
Chaos Rift Cool Newbie
Posts: 96
Joined: Fri Sep 03, 2010 4:38 pm
Current Project: BeatTapper
Favorite Gaming Platforms: PC
Programming Language of Choice: C++, C#
Location: Maryland
Contact:

Re: The Dev-athon begins!

Post by TheAustech »

eatcomics wrote:20 minutes past update :O anyways, I've played hackysack played with my dogs and put up groceries... um yeah update later
God damn it, why play hackysack and get groceries when you could be deving? :P
K-Bal
ES Beta Backer
ES Beta Backer
Posts: 701
Joined: Sun Mar 15, 2009 3:21 pm
Location: Germany, Aachen
Contact:

Re: The Dev-athon begins!

Post by K-Bal »

This is a documentation of live-fail.

Now, eatcomics, turn off your internet connection and start to focus on work. :lol:
User avatar
GroundUpEngine
Chaos Rift Devotee
Chaos Rift Devotee
Posts: 835
Joined: Sun Nov 08, 2009 2:01 pm
Current Project: mixture
Favorite Gaming Platforms: PC
Programming Language of Choice: C++
Location: UK

Re: The Dev-athon begins!

Post by GroundUpEngine »

Nice, lookin' forward to more ;)
User avatar
dandymcgee
ES Beta Backer
ES Beta Backer
Posts: 4709
Joined: Tue Apr 29, 2008 3:24 pm
Current Project: https://github.com/dbechrd/RicoTech
Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
Programming Language of Choice: C
Location: San Francisco
Contact:

Re: The Dev-athon begins!

Post by dandymcgee »

It's 1:50 pm EST.. what the hell is he doing? :lol:
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches! :twisted:
User avatar
eatcomics
ES Beta Backer
ES Beta Backer
Posts: 2528
Joined: Sat Mar 08, 2008 7:52 pm
Location: Illinois

Re: The Dev-athon begins!

Post by eatcomics »

Sorry guys should have said I went to bed, I'm continuing my work! Update soon... I really should have gotten up earlier.... oh well

Edit: I think I will be updating when things are done, rather than the 2 hour thing, while the two hour thing is a good goal to get stuff done, I find it makes it hard for me to actually get stuff done... I blame obama's dog
Image
User avatar
eatcomics
ES Beta Backer
ES Beta Backer
Posts: 2528
Joined: Sat Mar 08, 2008 7:52 pm
Location: Illinois

Re: The Dev-athon begins!

Post by eatcomics »

FINALLY I fixed my SDL issues... now I'm fixing movement issues (v.v')

heh I'm a noob, got it figured out >.<
Image
User avatar
TheAustech
Chaos Rift Cool Newbie
Chaos Rift Cool Newbie
Posts: 96
Joined: Fri Sep 03, 2010 4:38 pm
Current Project: BeatTapper
Favorite Gaming Platforms: PC
Programming Language of Choice: C++, C#
Location: Maryland
Contact:

Re: The Dev-athon begins!

Post by TheAustech »

eatcomics wrote:FINALLY I fixed my SDL issues... now I'm fixing movement issues (v.v')

heh I'm a noob, got it figured out >.<
Damn! You go eatcomics! :D
User avatar
eatcomics
ES Beta Backer
ES Beta Backer
Posts: 2528
Joined: Sat Mar 08, 2008 7:52 pm
Location: Illinois

Re: The Dev-athon begins!

Post by eatcomics »

So you guys missed it. I fucked up Y velocity, and I went to jump and my guy took off into the air like superman it was great xD

Edit: so you know I fixed it... So I need your guys's input I'm going to be doing Tiles now, what should I do after that? Should I implement Enemies? Bullets? or crouch
Image
User avatar
TheAustech
Chaos Rift Cool Newbie
Chaos Rift Cool Newbie
Posts: 96
Joined: Fri Sep 03, 2010 4:38 pm
Current Project: BeatTapper
Favorite Gaming Platforms: PC
Programming Language of Choice: C++, C#
Location: Maryland
Contact:

Re: The Dev-athon begins!

Post by TheAustech »

eatcomics wrote:So you guys missed it. I fucked up Y velocity, and I went to jump and my guy took off into the air like superman it was great xD

Edit: so you know I fixed it... So I need your guys's input I'm going to be doing Tiles now, what should I do after that? Should I implement Enemies? Bullets? or crouch
I would implement Enemies first because without enemies, your bullets would have nothing to hit ;)
User avatar
eatcomics
ES Beta Backer
ES Beta Backer
Posts: 2528
Joined: Sat Mar 08, 2008 7:52 pm
Location: Illinois

Re: The Dev-athon begins!

Post by eatcomics »

agreed!
Image
Post Reply