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Re: The Dev-athon begins!
Posted: Sat Sep 04, 2010 6:58 pm
by eatcomics
@leon Because its an old banner from the dreamcast days, someone found it on an ancient site... I thought it was awesome
And also update 3.... Oye I got nothing done, ran into problems with my new method.... workin on it, I'll reupdate when i get that done and some stuff working. Not to mention I spent most of the time 1. eating 2. on facebook 3. playing with my dogs and 4. talking to Cndr on IRC....
Re: The Dev-athon begins!
Posted: Sat Sep 04, 2010 8:21 pm
by eatcomics
20 minutes past update :O anyways, I've played hackysack played with my dogs and put up groceries... um yeah update later
Re: The Dev-athon begins!
Posted: Sat Sep 04, 2010 8:29 pm
by JaxDragon
eatcomics wrote:@leon Because its an old banner from the dreamcast days, someone found it on an ancient site... I thought it was awesome
And also update 3.... Oye I got nothing done, ran into problems with my new method.... workin on it, I'll reupdate when i get that done and some stuff working. Not to mention I spent most of the time 1. eating 2. on facebook 3. playing with my dogs and 4. talking to Cndr on IRC....
eatcomics wrote:20 minutes past update :O anyways, I've played hackysack played with my dogs and put up groceries... um yeah update later
Dev-a-thon is quickly becoming Dog-a-thon.
Re: The Dev-athon begins!
Posted: Sat Sep 04, 2010 10:01 pm
by eatcomics
lool, yeah when my parents leave I'm the only one to bother so you know.... Lol anyways I'm done for the night the dev/dog -a-thon continues tomorrow!
Re: The Dev-athon begins!
Posted: Sat Sep 04, 2010 10:33 pm
by WSPSNIPER
eatcomics wrote:lool, yeah when my parents leave I'm the only one to bother so you know.... Lol anyways I'm done for the night the dev/dog -a-thon continues tomorrow!
weak, i thought this was full time dev... jk man good luck and cant wait to see more
Re: The Dev-athon begins!
Posted: Sun Sep 05, 2010 4:16 am
by TheAustech
eatcomics wrote:20 minutes past update :O anyways, I've played hackysack played with my dogs and put up groceries... um yeah update later
God damn it, why play hackysack and get groceries when you could be deving? :P
Re: The Dev-athon begins!
Posted: Sun Sep 05, 2010 6:17 am
by K-Bal
This is a documentation of live-fail.
Now, eatcomics, turn off your internet connection and start to focus on work.

Re: The Dev-athon begins!
Posted: Sun Sep 05, 2010 8:55 am
by GroundUpEngine
Nice, lookin' forward to more

Re: The Dev-athon begins!
Posted: Sun Sep 05, 2010 12:50 pm
by dandymcgee
It's 1:50 pm EST.. what the hell is he doing?

Re: The Dev-athon begins!
Posted: Sun Sep 05, 2010 1:26 pm
by eatcomics
Sorry guys should have said I went to bed, I'm continuing my work! Update soon... I really should have gotten up earlier.... oh well
Edit: I think I will be updating when things are done, rather than the 2 hour thing, while the two hour thing is a good goal to get stuff done, I find it makes it hard for me to actually get stuff done... I blame obama's dog
Re: The Dev-athon begins!
Posted: Sun Sep 05, 2010 2:46 pm
by eatcomics
FINALLY I fixed my SDL issues... now I'm fixing movement issues (v.v')
heh I'm a noob, got it figured out >.<
Re: The Dev-athon begins!
Posted: Sun Sep 05, 2010 3:00 pm
by TheAustech
eatcomics wrote:FINALLY I fixed my SDL issues... now I'm fixing movement issues (v.v')
heh I'm a noob, got it figured out >.<
Damn! You go eatcomics! :D
Re: The Dev-athon begins!
Posted: Sun Sep 05, 2010 3:42 pm
by eatcomics
So you guys missed it. I fucked up Y velocity, and I went to jump and my guy took off into the air like superman it was great xD
Edit: so you know I fixed it... So I need your guys's input I'm going to be doing Tiles now, what should I do after that? Should I implement Enemies? Bullets? or crouch
Re: The Dev-athon begins!
Posted: Sun Sep 05, 2010 3:55 pm
by TheAustech
eatcomics wrote:So you guys missed it. I fucked up Y velocity, and I went to jump and my guy took off into the air like superman it was great xD
Edit: so you know I fixed it... So I need your guys's input I'm going to be doing Tiles now, what should I do after that? Should I implement Enemies? Bullets? or crouch
I would implement Enemies first because without enemies, your bullets would have nothing to hit

Re: The Dev-athon begins!
Posted: Sun Sep 05, 2010 4:03 pm
by eatcomics
agreed!