Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.
You bastard!
When I see something like that, I think I should just leave the whole programming thing and just hold to music.
Well, technically that's art, not programming - but dude, you could school me in music any day. As you can see in this case, I just rip music from other sources.
Dude that looks amazing I can't wait to play! I always wondered how they animated the characters...
well I have some games to work on so with that I leave you to do something else cool for me to watch and drool over later!
Fuck me, I've been crazy busy at work these days. (Which is why I haven't been on the forums much lately.)
But, have no fear...my next video is planned out and my huge-ass todo list is ready and waiting. I don't wanna give too much away, but if I can pull off what I want to, this next video should be pretty sweet. We'll see..
I've got a week off between Christmas and New Years, so hopefully I can knock out a good chunk during that time.
I think everyone has those plans. I have a project I plan to finish, a project to fix, and a projext to start.... So I should be pretty busy, I plan on getting started pretty soon, I have some stuff to do first though...
Originally I was going to focus on AI this round, but cutscenes sounded like more fun. :P Falco and I had discussed solutions on how to implement cutscenes, and I pretty much went with Falco's solution. A lua script exists for each cutscene, and when started, the engine calls an UpdateCutscene() method each frame.
Once the engine work was done, it was DAMN easy to create the cutscene:
btw, the music was added afterwards in Movie Maker - I haven't integrated sound. I'm not crazy about the song, but it was free, and I thought it might add to the drama of the cutscene.