

wich includes sdk, and api and/or whatnot
Moderator: PC Supremacists
I know I've advocated for PAlib, but if you want to make your game the best possible, libnds is a sure bet. HOWEVER, to really use libnds you have to know a lot about computer hardware (at least the hardware that's in the DS), and programming in general. NDS certainly isn't a place for beginners or people who slack off too much (but then again, I'm a big slacker and I'm trying to get down programming on GBA, which is in many ways more difficult =P). So you have 2 choices: use PAlib (not my recommended choice) or learn how to program on, say, PC, and then get into NDS programming. Unless you already have considerable experience (say, 6 months minimum, preferably more), because then libnds is a good choice.derbon wrote:so like can you guys like tell me were to get started in makingnintendo
ds games
wich includes sdk, and api and/or whatnot
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.