Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.
Being a large fan of chess (I'll lay waste to anyone, anytime) I hereby take interest in your project.
It looks nice. Unfortunate that you have to do it "for school," though I guess for some people a grade and turn-in date are motivation to actually finish (a goal very few people actually meet.)
Ha, interesting music taste in the demo video.
You have a Red Alert background? Lulz.
So, what's up with the red flickering? I didn't quite get it...Let us know when you've got any updates, want help, etc. I don't mind explaining theory in a nutshell, but I don't have time to actually "help," so sorry!
<qpHalcy0n> decided to paint the office, now i'm high and my hands hurt
Arce wrote:Being a large fan of chess (I'll lay waste to anyone, anytime) I hereby take interest in your project.
It looks nice. Unfortunate that you have to do it "for school," though I guess for some people a grade and turn-in date are motivation to actually finish (a goal very few people actually meet.)
Ha, interesting music taste in the demo video.
Thanks
Arce wrote:You have a Red Alert background? Lulz.
Yeah, I made it my self
Arce wrote:So, what's up with the red flickering? I didn't quite get it...Let us know when you've got any updates, want help, etc. I don't mind explaining theory in a nutshell, but I don't have time to actually "help," so sorry!
When the model turns red it meen that its selected but it was just for testing.
Iam finished with the project but I wount release it until I have got info what they thought about it.
That looks really awesome! How do you like the Leadwerks? I keep looking into it cause it seems to have nice features, but I haven't seen enough code samples to be sure.
That looks really awesome! How do you like the Leadwerks? I keep looking into it cause it seems to have nice features, but I haven't seen enough code samples to be sure.
I think it take too much CPU. If I have a landscape and some models it would be like 30 fps for me. If I choose low quaility on shadows I have like 60 fps. And I have a Sony Vaio VGN-FW21E wich is not that old computer. I wount use leadwerks that much more just because of that. There is so many good free engines like Panda 3D wich is great.
I think it take too much CPU. If I have a landscape and some models it would be like 30 fps for me. If I choose low quaility on shadows I have like 60 fps. And I have a Sony Vaio VGN-FW21E wich is not that old computer. I wount use leadwerks that much more just because of that. There is so many good free engines like Panda 3D wich is great.
Panda3D is really good, I actually wrote the audio tutorial there. I don't use it at the moment because I wanted to use C++ instead of Python (which is possible in Panda, but most people are against it unless you're modifying the source), and I wanted something that had no audio functions, so I could work completely separately with other audio APIs. But Panda is very efficient, really intuitive, and the people on the forums are immensely helpful.