Some of these I've used in games, others I haven't.
It would be nice if you could tell me your opinions.








I will post more later.
Moderator: PC Supremacists
they look like 2 frames. I've gotta say, that's some pretty good pix art!k1net1k wrote:hey dude some of those look cool. i like the little people ones. are they 2 or 4 frames ?
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
Mistake 1: forming lines prematurelypubby8 wrote: dandymcgee:
It would help if you told me what was wrong with them.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
Your immaturity is obviously entertaining enough to save you from being banned. (temporarily)pubby8 wrote:I'm being criticized by some loser who thinks their opinion is the only one? You have not earned your right to criticize me, and you should go jack off to gay porn, as you are not worth my time!
If there were some way to click "thumbs up" on these forums, I would do so from not only my account, but from every single person I have ever met (including my ex, and this is saying something).dandymcgee wrote:Mistake 1: forming lines prematurelypubby8 wrote: @dandymcgee:
It would help if you told me what was wrong with them.
If you are going to design "pixel art," please don't get a sprite together until you've gotten the majority of the drawing done! Lines are great to have, but they always leave shortly after, as they either lose interest or have nothing to do.
Mistake 2: promoting early
A sprite is a great thing to have - it gives you art to put in your game, and also support visuals. The problem is that sprites should be formed only after the lines are nearly complete! Why?- well if you have half a line, you start to make false promises to it. Sprites will spend hours discussing their lines to other sprites, in lieu of actually drawing it. Also, the bigger the line, the harder you will fall if your sprite dies!
Mistake 3: being arrogant
Telling yourself you are a god can do great things to your ego, but it only hurts your performance. It is very stupid to scream at anyone who criticizes what you have done - many times it will turn out that they are right, and you only discover this far down the road AFTER you make the mistake (*cough* sprite redraw *cough*).
I know you are a decent artist, but you are not "godly" enough to be so arrogant! You will learn much faster and draw better sprites if you become more humble and realize that you are not god's gift to drawing.
Mistake 4: listening to liars
The internet is full of liars - something very bad that you should avoid! 99% of suggestions liars give will be garbage, and they will only turn you into an arrogant prick who thinks he's successful.
Good advice: Stick to invisible friends with similar interests as advisors, not 11-year-old liars on the internet.
(I do not mean to be calling anyone under you bed "liar" - as I don't know any of your invisible friends)
Mistake 5: not listening to critique
Critique is great - it forces you to fix your flaws, instead of covering them up. While many people hate getting told they suck, it is much better to "have sucked" than to "still suck" - you can fix your mistakes and improve if you listen to critique!
This is what is best described as flawless WIN.dandymcgee wrote: Mistake 1: forming lines prematurely
If you are going to design "pixel art," please don't get a sprite together until you've gotten the majority of the drawing done! Lines are great to have, but they always leave shortly after, as they either lose interest or have nothing to do.
Mistake 2: promoting early
A sprite is a great thing to have - it gives you art to put in your game, and also support visuals. The problem is that sprites should be formed only after the lines are nearly complete! Why?- well if you have half a line, you start to make false promises to it. Sprites will spend hours discussing their lines to other sprites, in lieu of actually drawing it. Also, the bigger the line, the harder you will fall if your sprite dies!
Mistake 3: being arrogant
Telling yourself you are a god can do great things to your ego, but it only hurts your performance. It is very stupid to scream at anyone who criticizes what you have done - many times it will turn out that they are right, and you only discover this far down the road AFTER you make the mistake (*cough* sprite redraw *cough*).
I know you are a decent artist, but you are not "godly" enough to be so arrogant! You will learn much faster and draw better sprites if you become more humble and realize that you are not god's gift to drawing.
Mistake 4: listening to liars
The internet is full of liars - something very bad that you should avoid! 99% of suggestions liars give will be garbage, and they will only turn you into an arrogant prick who thinks he's successful.
Good advice: Stick to invisible friends with similar interests as advisors, not 11-year-old liars on the internet.
(I do not mean to be calling anyone under you bed "liar" - as I don't know any of your invisible friends)
Mistake 5: not listening to critique
Critique is great - it forces you to fix your flaws, instead of covering them up. While many people hate getting told they suck, it is much better to "have sucked" than to "still suck" - you can fix your mistakes and improve if you listen to critique!